A downloadable anthology for Windows

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This project is an anthology of three small "poetic" games and three small poems. These games were designed with the Formalist notion of "enstrangement" or "defamiliarization" in mind, and aim to be subversive, experimental, and interpretive, inspired by my love of weird, outsider art. Results may vary. Put about 20-30 minutes of your day aside to play.

"Prescription" explores alienation in day-to-day life, routines, and the taking of prescription medication. "Find the Main Character" explores alienation toward the people around you and comments on solipsism. "Dressup" explores alienation towards one's self and the disconnect between internal world and outward expression.

Credits

Kimera Royal - The games i.e. most art, all music, programming, etc.
Lyozoan - The dressup doll and most clothing in "Dressup".
Beatrice Timken - "Anticipation"
Other credits (i.e. sound effects) can be found both within the readme file as well as the in-game credits.

Controls

All three games are controlled with the mouse, with no need for keyboard input. You can hold Escape to return to the title screen from within a game, and again to quit from the title screen.

StatusReleased
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorKimera Royal
Made withPaint.net, Unity
Tagsartgame, dress-up, Endless, Experimental, Indie, poetic, Queer, Unity, weird
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Download

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Click download now to get access to the following files:

parabolic-emotion-windows.zip 47 MB
Version 6

Development log

Comments

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HI!

 I found this from your twitter and I have to say. I loved the experience of playing the game. I wouldn't say I loved the games but I think from your description that might be intentional?...

I immediately loved the Audio and UI, There was something about it that made it feel so cozy yet distant, almost like old Wii/Playstation menus. 

Prescription: This game was probably my least favourite. With this one I was initially Bored with the monotonous gameplay. While it's a simplification of life it somehow manages to nail the slow moments of life, I played through Monday to Friday, almost expecting something to change. I was pretty dissapointed when it just went back to monday and nothing had changed so I quit. Although after quitting I saw the games description and realised that was the point.


Find the main character: I read the description beforehand this time and made the assumption that I wouldn't actually find the main character. I started looking at different characters and found the faces and descriptions funny. After seeing multiple Callum's and seeing the huge variance in traits I decided to cut my losses and quit after 2 or 3 minutes. While the main character may exist somewhere in that sea of people I decided that for me at least they probably don't and they definitely weren't worth spending 10 or more minutes finding them.


Dressup: Now with this game I just actually found it really fun, I didn't pay much attention to the side bars until writing this review now. However just dressing up the character was really fun, the music and aesthetic paired great to give this 90's/2000s old vibe  which I really did just love, I paired all the combos and honestly would have loved to play a more fleshed out version of this game.


Ultimately I really enjoyed the game, while not typically my style of game the polish and care that went into it really set it up. I hope you continue to create more experiments : )

Thank you so much for playing and commenting! Loving the experience of playing if not loving the games themselves is a really nice takeaway - I definitely wanted to make something where maybe you only play it for 10-20 minutes but feel like you actually got something out of the experience.

Your writing on the individual games is all really nice to hear. I don't have much to say to any of them, but I will make sure to keep making games! ☆